Creative Talk: A CG Arts and Animation graduate shares some top tips.

Have you ever considered studying computer graphics and animation at university? Simply curious about what it entails? Then read on below for some great advice from a recent graduate.

Tell us who you are and what you studied at university.

My name is Charlotte and I have recently graduated from the University for the Creative Arts at Rochester. The course I studied for three years was CG Arts and Animation. Within that course I learnt a verity of skills, such as animation, 3D modelling, texturing, skinning and rigging.

What first interested you about CG Arts and Animation?

Doctor Who. I’ve always been interested in the animation side of things, but it wasn’t until I started to like Doctor Who that I took interest in the ‘special effects’ side of things. What interested me in actually enrolling onto the CG course was the fact that it would get me a job working on Doctor Who, animating background elements and special effects.

What are the prerequisites and preparation that you need to enter a rather technical area?

The course I did took you through everything from scratch. In the first year you have lessons in Photoshop, After Effects, Premiere Pro, Final Cut Pro and Autodesk Maya. Everything you would need to learn is provided and no previous knowledge on how to use these programs were needed. However I used to learn 3D Studio Max at college and therefore had a rough idea of how such a complex program worked. This I felt gave me a slight advantage and made understanding everything else a lot easier.

What’s your best piece of advice for anyone going into the field of CG Arts and Animation?

Have a strong mind and will really. People always assume with CG that everything can be done by a click of a button and is created 99% by machine. However this is not the case. My animation which is featured took 15 weeks of work, starting from day one. Also what people don’t realize is that a lot of 2D work goes on behind the scenes. Before anything can be created in Maya a clear concept of what needs to be created needs to be sorted first. A new project starts off with a lot of sketching and brain storming as well as research. Then, once we have a strong concept do we go into Maya and start building. Once all of our animations and work is ready we export the footage from Maya and then composite it using After Effects and Premiere Pro.

What are your next steps now out of university?

To do some freelance work, using my skills as mentioned above to save up a little bit of money as I hope to eventually do a Masters at some point. I also hope to one day be able to work on the special effects team for Doctor Who. I will also be working on my portfolio which can be seen on my blog.

To find out more about Charlotte you can find her blog here and you should check out here showcase post here.

If you’re a creative looking to expand your portfolio and get paid for it at university then you should sign up for Concept Cupboard today. The exclusive platform for UK creative students and graduates. 

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